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Published
by Vivendi Universal Games/Sierra
Developed by Valve
Release Date: Out Now
Price : £29.99
Let's
face it, Gordon Freeman is perhaps the most unlikely character
ever to be in a computer game. The man with National Health
spectacles looks like he would be more at home in your local
Post Office than actually taking on the forces of an oppressive
society. Then again Half-Life was a game that was out of
the ordinary. It was a FPS that actually made you think
instead of going out all guns blazing. You couldn't just
jump into a room and let the bullets fly because that would
more than likely get you killed. Some would have said that
the slightly puzzle based nature of Half-Life would not
have gone down too well with FPS gamers but amazingly it
went down very well, very well indeed. The 'thinking' elements
of the game only served to take the FPS genre to another
level and up until the 15th November 2004 every FPS game
has been measured against Half-Life.
The
road to release has been a rocky one for Half-Life 2 what
with code being stolen and release dates being cancelled
soon after they were announced (most of the time the release
dates were just rumours though). Had the first game not
been so highly regarded many a gamers interest would have
waned. Finally though the game is with us and as you more
than likely know it has arrived in a blaze of glory and
already earned a stream of glowing reviews and for once
it's a hyped game that actually deserves the credit it's
receiving. Of course most reviews will concentrate on the
impressive graphics, the incredible physics and of course
those moments when you have to use your brain, rather than
your trigger finger, to get you out of trouble. However
Half-Life 2 is a benchmark title in more ways than most
will realise.
Half-Life
left a bad taste in the mouth of the deaf community. Here
we had one of the biggest games of all time and it was virtually
impossible for deaf gamers to play. I don't know the full
extent of the complaints that Valve received but whatever
was said to them was obviously taken to heart because Half-Life
2 is a glowing example of how games can be made deaf gamer
friendly and I would be hard pushed to recall a game where
the developers had obviously gone out of their way to accommodate
the deaf community. You have the option of enabling subtitles
and the subtitles are extensive as they show (from what
I can tell) virtually every item of speech in text. If the
speech is too far away though it sometimes isn't shown and
this actually makes a lot of sense the screen could become
too cluttered with dialogue otherwise. You'll also notice
that the subtitles are colour coded to make it clear which
character is talking. This is something that used to be
done in the old point 'n' click adventure games but in recent
years it's a technique that has been widely ignored. Valve
have also taken it a step further and included captions
which will show text descriptions of all the important noises.
Valve deserve all the praise they can get for making Half-Life
2 as deaf gamer friendly as possible but (as pointed out
on our forums by JGJones on this
thread) when there are a lot of sounds occurring close
together they can displace the subtitles a little too quickly.
As JGJones points out though this is something that could
easily be fixed. Regardless, this is a superb effort by
Valve and I hope that other developers take note of this
aspect of Half-Life 2 as well as it's graphics and technical
qualities.
So
it's 100% deaf gamer friendly then (or as close to it as
anyone has come) but how does the game play? Well it's pretty
amazing stuff to be honest. Visually and technically it's
raised the standard for PC games in general. The action
is intense and pumps the adrenaline like few games can do.
Just like the first game, Half-Life 2 isn't just about taking
the all guns blazing approach. In fact you'll soon become
stuck if you do try to employ this method. The game is full
of small puzzles that you'll have to apply some logic to
in order to progress. Whilst the main thread of the game
is a completely linear experience the solution to the puzzles
you'll encounter are not always so. I'll give you a small
example from very early in the game. I walked into an empty
building and needed to reach a platform that was too high
to jump onto. In the building was a large piece of wood
leaning on top of a concrete tube (if I remember correctly).
I looked around and saw some bricks which I placed on one
end of the wood to weight it down which then raised the
other end, so I could run up and jump to the platform I
previously couldn't reach. Later in the day I contacted
my brother (who bought the game on the day of release) and
when I asked him about the puzzle he said that he ignored
the wood and simply stacked the bricks so as they were high
enough to climb up and jump on to the platform. There are
other puzzles like this too where you get a chance to interpret
them as you wish which is impressive. Of course let's not
lose sight of the fact that the game is a FPS and the AI
of your enemies is just what you'd expect it to be and you
won't have an easy time of it unless you opt for the lowest
of the difficulty settings. You'll also have levels where
you drive a buggy and a small hovercraft like vehicle (known
as a mudskipper) that allows you to ride through the canals
and this, along with the puzzles, helps to add variation
to the game and prevents it from simply being a run and
gun affair.
Much
has been made of the physics in Half-Life 2 and whilst it's
not completely realistic it's certainly as close as any
other game has come. The aforementioned puzzles rely on
these physics a great deal. There's a puzzle where you have
to raise a ramp in order to get your skipper to jump a grass
embankment. Looking around you'll see several floating containers
and if you look under the water you'll see a kind of cage
fastened to the underside of the ramp. It doesn't take much
to realise that if you can put these buoyant containers
under this cage it will force the ramp into the air and
you can then drive your mudskipper over the ramp and on
top of the embankment. Valve are justly proud of the physics
in Half-Life 2 and they've even included a weapon to show
gamers how good they are. The Gravity Gun is a wondrous
thing and it allows you to either fire a charge at your
enemy or simply pull an object towards you and then fire
it at your enemies. It's an excellent weapon and shows off
the games physics in all their glory.
A
lot of attention was given to Doom III's graphical quality
but I would have to argue that Half-Life 2 beats it in every
department. The character models are outstanding. Take a
look at the facial expressions that each character has.
The imitation of the facial muscles is outstanding. Perhaps
the star of the visuals though is the water effects. Never
has water looked so realistic in any game to date. Even
the refraction has been superbly recreated. If you take
a look at the lowest screenshot on the right hand side you'll
see what I mean. The damage modeling in the game is also
impressive and it compliments the fantastic physics in the
game. In fact this has to be the most detailed game engine
we've seen to date and it's fair to say that it will be
more than adequate for whatever purpose you could think
of for at least the next few years. In many ways it's criminal
that most of the time you'll whizz through such detailed
environments because a lot of what's there deserves to be
admired.
Whilst
Half-Life 2 is definitely superb there are a few issues
with the game at present. After installing the game you'll
need to register your product key using the steam application
in order to be able to play the game. Some gamers have been
unable to do so although I have to say it was a problem
free experience for us. Load times in the game can be very
long and even getting to the main screen on loading the
game can take several minutes. Whilst playing the game the
action is broken up from time to time because the game will
freeze for a while whilst it loads up other sections (a
loading message is shown though). In fairness to Valve some
of the levels are huge but this does look a little unsightly.
The game comes with no manual which is disappointing too.
Stability wise we've had one crash to desktop but that's
it which is not bad considering how long the game has been
played. These problems are fairly minor though and they
certainly don't spoil the game to any extent.
Deaf
gamers might have been justifiably upset with Valve for
not taking them into consideration with the original Half-Life
but I think Valve have done them proud with Half-Life 2.
Even with 6 weeks of 2004 still remaining I think it's safe
to say that Half-Life 2 will easily be the PC game of the
year in most gamers eyes. We've deliberately tried not to
mention any of the game's story in this review because that
would spoil your enjoyment of the game if you haven't played
the game or haven't read about what happens from some other
source. We've looked at the game from a single-player's
perspective but with Counter-Strike Source being bundled
with Half-Life 2 as well it's definitely going to be a memorable
experience. We haven't had chance to look at Counter-Strike
Source in detail because of the time constraints in completing
this review but it's safe to say that if you liked the original
Counter-Strike then you'll enjoy this new version too. As
we said earlier Half-Life 2 has set new standards for both
the FPS genre and for how deaf gamer friendly a game can
be and it could quite possibly be a long time before it's
surpassed on both accounts.
Overall
Game Rating: 9.6/10
It's been a long time in the making but Half-Life 2 manages
to be all that it promised to be and then some.
Deaf
Gamers comment:
What a turn around! Valve was heavily criticised for not
subtitling Half-Life but with Half-Life 2 they've showed
the gaming industry just how deaf gamer friendly a game
can be.
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