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Published
by Ubisoft
Developed by GSC Game World
Release Date: Out Now
Price: £29.99
We've
been seeing a fair amount of games based on movies just
lately and here's another one. Alexander is a RTS based
on the Oliver Stone movie of the same name. Whilst movie
based games are usually of low quality there have been a
few exceptions this year with The Chronicles of Riddick:
Escape from Butcher Bay being an absolute classic. With
the game having been developed by GSC Game World, whose
past work includes Cossacks and American Conquest, the signs
are that this could be another movie tie-in that actually
works well. It's a bit of a surprise then that the game
is quite a big disappointment.
Alexander
gives you the chance to play through 4 campaigns, attempt
stand alone missions and take part in skirmish battles.
You can also play the game over a LAN or the Internet if
you want to take part in multiplayer battles. Those of you
who have played Cossacks will feel familiar with how Alexander
plays as it retains the basic framework from that game.
You'll have to play the Alexander campaign first and after
this is done you can then access the Persia, India and Egypt
campaigns. Some of the campaigns in Cossacks were fantastic
but for the most part they are mundane in Alexander. I honestly
couldn't say whether they are historically accurate but
I seriously doubt it. If you want some real action you'll
be better off with the stand alone missions or skirmish
battles.
As
an RTS experience it's pretty much run of the mill stuff
but there are some problems that spoil any chance of the
game being a success. Occasionally you'll find that military
units just don't seem to respond to orders at all. Sometimes
you'll find it necessary to steer them away from a conflict
and they just go straight into it rather than avoiding it
(yes this is even with their behaviour set to defensive).
As a result of this looking after your hero units can be
troublesome and at times annoying. It's as if your military
units have a mind of their own and are determined to ignore
you. Coming from the developers who bought you Cossacks
you would expect some large scale battles in Alexander and
from those screenshots on the right you can see for yourself
that huge battles are indeed a possibility. The trouble
is though because you have units who seem to ignore your
orders from time to time, it makes co-ordinating the battles
very difficult indeed. It's also possible for units to get
stuck and not move. In one of the earlier missions I had
Alexander stuck on an enemy barracks and he wouldn't move
until I had destroyed the barracks. Such a glitch is unfortunate
and makes for an irritating experience. You can't make your
military units patrol an area and should your units come
under attack on another section of the map you're not warned
about it (not even audibly). The edge of your hero icon
will flash if he's under attack but otherwise you'll have
to keep your eyes on the mini-map to make sure no enemy
units are attacking your base, which is very poor.
Graphically
Alexander looks OK but it does look dated. Had the game
appeared 2-3 years ago it wouldn't have looked so bad but
over the last 18 months or so RTS games have started to
look very nice indeed and the graphics in Alexander don't
stand up at all well when compared to other recent titles
in the genre. Don't misunderstand me though I'm not saying
the game looks ugly and for the most part it's OK but when
you zoom in, the whole thing looks pixelated and a little
blurry which is something RTS games haven't done for a while.
This year has seen the release of Rome Total War, amongst
other RTS games, and that really raised the standard of
the level of detail and animation that we expect to see
in a RTS. One area where GSC still shine though is the naval
battle. There's been a few strategy games recently that
have avoided featuring naval battles for fear of them not
being up to scratch. GSC had great naval battles in Cossacks
and they look good in Alexander too with some impressive
water effects to boot. With the game being based on the
movie it's no surprise to see movie clips used in the game
and whilst these look OK, it's a shame that original sequences
hadn't been used as this would have given the game a more
polished feel.
Alexander
is fine for deaf gamers. The cutscenes are subtitled and
the conversations that occur during a mission are subtitled
too. Your objectives are constantly shown on the left hand
side of the screen and this allows you to stay focused and
keep your mind on exactly what needs to be done. You'll
also find some general hints that will help you should you
run into difficulty (you need to click to reveal these hints
though so you don't have to see them if you don't want to).
Pressing the F8 key will allow you to recall all dialogues
you've received during that mission which is a great feature,
especially if you haven't played the game in a while and
are resuming a saved game in the middle of a mission. The
game comes with an assortment of extras and only the movie
trailer isn't subtitled.
Alexander
could and probably should have been a great RTS. Graphically
it looks behind the times though (although the naval battles
do look good) and with some of the great looking RTS titles
we've seen this year it's disappointing that a game based
on a big movie doesn't look as good as it could. There also
seems to be a problem with military units having a mind
of their own at times regardless of their behaviour setting
and this makes carrying out a strategy more of a challenge
than it should be. It's not all bad news though the worker
units are intelligent and won't just remain idle if there's
work to be done. The game is quite lengthy with 4 campaigns,
stand alone missions and a skirmish mode with pre-designed
maps as well as a random map generator. Those who were expecting
a game that's moved on and improved since Cossacks will
be disappointed because, thanks to the numerous problems,
Alexander isn't half that game that Cossacks was.
Overall
Game Rating: 5.0/10
Probably the most disappointing RTS of 2004. Alexander does
so many basic things wrong it completely wipes out the potential
the game had to be great. Surely this can't have been the
same development team that bought us Cossacks?
Deaf
Gamers comment:
The game caters very nicely for deaf gamers.
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